FumeFX is a gaseous fluid dynamics simulator for 3ds Max from Sitni Sati/Afterworks, the makers of the well-known AfterBurn or DreamScape. It’s a simulator in the sense that it doesn’t use particles or billboards, but it computes a physical simulation of the fluid, like RealFlow. I’ve just got the FumeFX demo version, so here are my first impressions on the plug-in, after just a few tests.
Nov
26
I made this test a few years ago, using 3ds Max 9 and the camera tracking tutorial included in the samples. The idea behind camera tracking is to recreate in your 3D application the animation of a real-world camera with which you shot a video. You then render some 3d models or effects using the virtual camera, and blend the rendered image with the original footage.
Nov
26
For my second class in image synthesis (back in year 2000), I had to write a simple C++ command-line raytracer.

