I started this project with a classmate for a 3D class. We were free to choose a subject so we decided to implement a 3D Morphing application: real 3D (shape) morphing of an object into another. We faced some problems in the resolutions of some equations so the final result was not very good. Since my graduation, I work from time to time on this project, searching for new algorithms. I rewrote it entirely with optimized algorithms, and decided to integrate it as a plug-in for 3ds Max. Here is a presentation of the project.
Jan
3
Last year I wanted to extend my knowledge of Python and decided to write a Python plug-in for Vue 6 Infinite.
Jan
1

